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View Poll Results: Do you agree with this idea?
Yes. 248 59.90%
No. 153 36.96%
I have a variation on this idea. (Please Elaborate) 13 3.14%
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Old Jan 30, 2007, 06:24 PM // 18:24   #81
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Quote:
Originally Posted by Geckoo
so... if you begin a new char you have the right to earn 1.337.500xp without dying and you'll have a title recognising it, after you get the title you can die 1000 times if you want. But if you have 1000 deaths and you decide in that point to be 1337.500xp without dying you don't have the right to have your hard work recognised?

I really don't undestand your point of view, i respect it of course, but i can't understand how you don't see something so obvious. From that point of view, even if you reach a survivor rank, when you die the title should dissapear, it has no sense, you are no longer a survivor... ><

I thought the whole point of the title was survive... earn 140.600, 586.500, 1.337.500xp without dying. I ask my self if the real problem for all of you is the first rank, that actually is 'reach lvl20'... the first rank can be obtained in very easy ways, so forget it, i'm talking about higher ranks.

1.337.500xp without deaths + 1000 deaths = legendary survivor
1000 deaths + 1.337.500xp without deaths = nothing
When they are really the same, the same hard work, even more in the second option (i repeat: no quests rewards, no mission rewards, no all elites to cap).
I agree!

This title needs to be changed.

At least if you die, you should lose it.
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Old Jan 30, 2007, 08:03 PM // 20:03   #82
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Quote:
Originally Posted by Rera
/notsigned

Give old characters a one-time death reset.

Legendary Survivor is the only title that involves risk - it is the only title that you can actually fail to get *permanently*. Removing this risk makes it a very different title.
Thats the perfect solution of this problem.
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Old Jan 30, 2007, 11:40 PM // 23:40   #83
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/signed for resetting the title track when you die
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Old Jan 31, 2007, 12:17 AM // 00:17   #84
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Quote:
Originally Posted by Dougal Kronik
I agree!

This title needs to be changed.

At least if you die, you should lose it.

/Unsigned
If ur gonna lose the survivor title when u die then u should lose the drunkard title as soon as your sober.

I remade my Legendary Survivor(Paragon) 2 times (once with 250k exp next was at 560k exp). Got it by capping 102 elites and finished factions+nightfall.

Account based sound interesting if you made it a higher amount of exp to get say.... 13,375,000 on 1 character!!
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Old Jan 31, 2007, 12:21 AM // 00:21   #85
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/not signed

Im 9/10 People Know Me title. I too have worked extremely hard to get where I am. I would be terribly upset if the titles I have obtained all of a sudden became easier to get.

Sorry, the survivor title should be reserved for those whom already took the time to earn it under current circumstances.
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Old Jan 31, 2007, 12:22 AM // 00:22   #86
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/Signed, but only if there is an one-time use Death count reset.
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Old Jan 31, 2007, 01:58 AM // 01:58   #87
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Quote:
Originally Posted by Hirum
/not signed

Im 9/10 People Know Me title. I too have worked extremely hard to get where I am. I would be terribly upset if the titles I have obtained all of a sudden became easier to get.

Sorry, the survivor title should be reserved for those whom already took the time to earn it under current circumstances.
So as people know me owner you perfectly know the hard work... cap all elites, make al missions with masters, explore the whole 3 maps with the fighting consequence in much situations... now just forget about all that, just think about survivor title... if you could be able to get it with an old character that has 2 years, that has beaten already the 3 games, that has done a lot of the side quests, that has all his profession elite skills and some other... isn't that work harder than the work you made for your survivor? just think about earning 1.337.500xp without mission, sidequests rewards, without skills to cap... from my point of view that's more hard work than starting a char from the begining.

I'm not talking about death-resets, i'm talking about a system change... the game should count the xp you gain without deaths, when you die, that counter resets to 0, if you have 600.000 without deaths and then you die, it resets to 0, and it will only keep on going when you earn 600.001xp without deaths, is just like a beat-me counter, you must beat your own mark for keep on going. Know let's think about a particular situation with this system... someone earns 1.337.499 without deaths, but just when he needs 1xp to gain a well and hard worked title... he dies, but what he does is keep on going, and he finally earns his 1.337.500xp without deaths (that makes a total of 2674999xp) , so we can just say he has earned the title twice, and that's just more hard work than a single survivor will ever do.

Maybe i'll never be a legenday survivor... but at least... i'll be a legendary defender of the legendary survivor change! xD
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Old Jan 31, 2007, 04:08 AM // 04:08   #88
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Quote:
Originally Posted by Geckoo
So as people know me owner you perfectly know the hard work... cap all elites, make al missions with masters, explore the whole 3 maps with the fighting consequence in much situations... now just forget about all that, just think about survivor title... if you could be able to get it with an old character that has 2 years, that has beaten already the 3 games, that has done a lot of the side quests, that has all his profession elite skills and some other... isn't that work harder than the work you made for your survivor? just think about earning 1.337.500xp without mission, sidequests rewards, without skills to cap... from my point of view that's more hard work than starting a char from the begining.

I'm not talking about death-resets, i'm talking about a system change... the game should count the xp you gain without deaths, when you die, that counter resets to 0, if you have 600.000 without deaths and then you die, it resets to 0, and it will only keep on going when you earn 600.001xp without deaths, is just like a beat-me counter, you must beat your own mark for keep on going. Know let's think about a particular situation with this system... someone earns 1.337.499 without deaths, but just when he needs 1xp to gain a well and hard worked title... he dies, but what he does is keep on going, and he finally earns his 1.337.500xp without deaths (that makes a total of 2674999xp) , so we can just say he has earned the title twice, and that's just more hard work than a single survivor will ever do.

Maybe i'll never be a legenday survivor... but at least... i'll be a legendary defender of the legendary survivor change! xD
what if the character is old but only finished one campaign then they just left him he would be lvl 20 and wouldnt have the risk of dieing low lvl and he would have hundreds of quests avalible
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Old Jan 31, 2007, 04:49 AM // 04:49   #89
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/Signed, but only if there is an one-time use Death count reset. that seems fair for the ppl with tyrian chars that didnt know of the titles
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Old Jan 31, 2007, 08:32 AM // 08:32   #90
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/notsigned. Survivor is for survivors. Make another character if you want it.
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Old Jan 31, 2007, 04:48 PM // 16:48   #91
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Quote:
Originally Posted by sh4d0whunta
what if the character is old but only finished one campaign then they just left him he would be lvl 20 and wouldnt have the risk of dieing low lvl and he would have hundreds of quests avalible
so... as i said, the problem for all you seems to be just the first rank... reach lvl20... after that anyone can farm the whole title, is that what you are telling me? the only real hard work is reaching lvl20? c'mon! there are many ways to reach lvl20 without risks so forget it. Survive, that's the sense of the title, reach 140.600xp without deaths, then reach 586.500xp without deaths, and finally reach 1.337.500 without deaths... the only change it may be done is a word... reach should be changed by earn.

Because how can you guys tell me that earning 140.600xp without deaths is not the same for a new char than for an old one, even if it's lvl20, farming has risks, low level mobs give very low xp, if you tell me 'you have lvl20 then you can just farm the title' then all the legenday survivor don't have absolutely any kind of merit, they could just farmed it!

If from the begining the title was as i say... will here be a thread asking anet to change it so can only be obtained by new characters? i know the answer... NO, just because is the logical way it should work, the goal is survive, there should not be any kind of limitation, just survive as longer as you can, and if you reach a determinated xp surviving... you will be recognised.

Survivor is for survivors? then all the survivors... when you die, never again show the title, you are no longer survivors... and probably you just farmed the titles so...

I don't like the death count reset because it has no sense, what i'm asking to anet is to fix a title that has a good concept with a wrong mechanic.
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Old Feb 03, 2007, 10:09 AM // 10:09   #92
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/not signed

afk fff farming a survivor title. what a joke. even if you did do it that way you would know yourself that you are a total noob and not able to do it the way it was meant to be done.

saw a pic on gameamp of a necro at 1.2 somethin mil with 1 death. very sad

with 3 campaigns of quests and so many elite skills out there legendary survior isnt nearly as hard as it use to be. i did it on my sin by just questing proph/factions/nightfall theres like a mil exp of quests up until shiro/varesh/and thc. the rest u can just cap NON ELE bosses. (had a 2hp close call at 900k exp. damn arbour earthcall popup)

a death reset is stupid. imagine seeing the same char with a legendary defender of ascalon and legendary survivor. when you created the chars a long time ago you could have chose to be really careful and not die when you made them. just cause theres a title for it now didnt mean you couldnt do it before.
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Old Feb 03, 2007, 03:32 PM // 15:32   #93
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ok i sign this idea. I have a char that was here from the begining and have most titles for him. I dont like the idea that there is a title that i can get just because i have played the game since the start of guild wars. Almost like a punishment that i have stuck with guild wars since the start.

I have read this thread and there are many ideas to implement this to the old guys. One time death reset. starting from the last death with a new start each time. Making it an account based title. even one that reset the char to lvl 1. Makes me no difference. I just want a equil chance to get the title just like someone that started a new game today. So any way that makes it possible for me to get the title is /signed

I also think that the o deaths should start after persearing. I started a char to get the difender title and it is not fair to not let me get one title just becaure i stuck it out in pre to lvl 20 to get that one. So you should be able to get defender and after pre start on the this title.

Call me a title freak if you want but if it is out there i want to earn it. and i want to be able to earn all of them

And from now on there should never be a title made that someone can not go back and get. Dont punish the people that has stuck with the game by excluding them from the fun. That is what the game is about. palying and having fun
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Old Feb 03, 2007, 03:47 PM // 15:47   #94
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I do not want to see the survivor title devalued.

The only way I can see that would be acceptable, to me anyhow, would be something like a one time death reset for chars that were created BEFORE the titles were placed in the game. Then you can take your one and only shot at it, like anyone else.

Otherwise, please anet, be very careful how you deal with this ongoing complaint. Some of us have spent alot of time working on our survivor chars and do not want to see them devalued.
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Old Feb 03, 2007, 04:11 PM // 16:11   #95
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Pesonally I would like it to be:

0 deaths the r1 survivor at lvl 20 (what it is now)

but once you have that, make it based on experience so you can always work to get the next tier.
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Old Feb 03, 2007, 04:26 PM // 16:26   #96
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The survivor title should be got when you stay alive for a determied time, not to keep your character from dying. It's almost impossible to stay away from death in any way but farming for exp and avoiding danger.

How to make it work? Reset it to 0 when you die, and make it 'gain exp' like you do, if you die, it resets back to 0.

If you hit any of the title tracks, you keep it even if you die later on, but you'll have to gain all the exp again.

To easy...? Make it have a exp penalty per death you have.
Each death you have in your death count, you have to earn 15000 exp more for the first title track, 150000 for the second and 1500000 for the last.

Anyone would be able to keep it, but people would still try to keep from dying.
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Old Feb 04, 2007, 04:30 AM // 04:30   #97
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Quote:
Originally Posted by MithranArkanere
The survivor title should be got when you stay alive for a determied time, not to keep your character from dying. It's almost impossible to stay away from death in any way but farming for exp and avoiding danger.

How to make it work? Reset it to 0 when you die, and make it 'gain exp' like you do, if you die, it resets back to 0.

If you hit any of the title tracks, you keep it even if you die later on, but you'll have to gain all the exp again.

To easy...? Make it have a exp penalty per death you have.
Each death you have in your death count, you have to earn 15000 exp more for the first title track, 150000 for the second and 1500000 for the last.

Anyone would be able to keep it, but people would still try to keep from dying.
This sounds like a workable plan.
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Old Feb 04, 2007, 05:24 AM // 05:24   #98
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/signed

i aggree with this but i do see an issue(and i dont know if this was mentioned here) which would me for those players who can go places and cap skills.
if you are a lvl20 trying to earn a survivor title between deaths, you can easily gain 5,000 exp. since useing a signet of capture to cap an elite skill will cause you to gain 5,000. 250 exp for each lvl obtained. 140,600 is what you need to get the first lvl of the title, it can be easily earned by those with enought gold to buy maybe 28 cap sigs. the rest would be earned by getting to and killing the enemies. these could make it easier.
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Old Feb 04, 2007, 07:33 AM // 07:33   #99
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/not signed.

Survivor is unique as a title in the fact that it only gives you one chance; you mess up, you just made a big booboo. It took me an eternity to get a char to level 3 survivor. A dozen char rerolls for certain, with the highest of them reaching 1.2 mill xp, and then dying to a couple of Hands of the Titans in Hell's Precipice due to a stupid lag spike (sigh). But, I did reroll the char, and I did manage to get to L3 eventually. Not a single of those 1.3 mill xp points was gotten by farming. I finished every quest and mission in Cantha, including mapping the entire continent for the Cartographer title, and capping almost all skills of all professions; also finished the entire prophecies campaign, and a few missions from Nightfall. Yup, it took a lot of work to get L3, when you count all those rerolls, and THAT is what made it fun. You know that if you die, that's it, it's over and you need to restart again. Was I pissed when my char died at 1.2 mill xp? You bet I was, yet I still can't sign to this kind of proposal, which cheapens the entire title.

Keep the point of Survivor to be at 0 deaths. If you can restart the progress in this title without having to restart your char as well, it'll lose a lot of its appeal.
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Old Feb 04, 2007, 01:47 PM // 13:47   #100
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/ signed

atleast give every character a chance to get the title... right now it isn't very serious anyways... considering most people got it by leeching lut runs or powerleveling.
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